Yeah I have the (related / slight turn angle) issue re. breakouts...
Not the held that's an issue.
Can be / oft is, plain fun ;)
((If locks an issue: Imagine them not there & how do you reach that. Two, what ELSE is useful as a door. Three, it's outwait game. Even good guards are human. Sooner or later they slip. So just playing along till then. Not being bored to death meantime. And other lost in own head.
If people an issue: Aren't terribly creative. They can't come up with things past certain limit. And if they overdo or do badly, I'm dead, so it's not gonna worry me. Pansies. :D >> So where do you find *your* victories? Mine are usually people, as said. Cooperating or not, but still in interaction.
If sense of trapped an issue: Everything you ever learned about your worth & skills & purpose. You got a goal out to get do. Do that many times. Did that, too. Someone with that strong goal? Ain't trapped, just stuck in one shitty place a time.
If on sea: Goodness :D Them people are keeping me in the safest place to be at the moment. Even doing my job for me. So I got to just not get one & million infections I'm talented at getting while being bored proper till we're at nearest port. And figure out trust/socializing problems bc bet at least one other person hates that ship as much as I do.
Things like that.))
But that's work mode & when working.
Seeking care / personal doesn't mix with that.
It has a feew workarounds but they're short lived.
Heckuva more tangles / wanna word bout it & nut it out just one of these things my body is hardlock Don't talk it proper biatch about. :meh:
Or: Not afraid of being at their mercy. Afraid of them not having mine.